![]() ![]() Multiple Endings: Using the clues you get after beating the game normally, you can open the mysterious box in the middle of the woods and get a secret ending.That said, he is equally guaranteed to die in the end. Genre-Busting: In keeping with Simogo's motto of not making games in a specific genre, Year Walk is, as mentioned above, a point-and-click first-person survival horror and adventure iOS side-scrolling puzzle game with one additional twist: Despite being classified as a survival horror game, there is no way to actually die during it, so Daniel is guaranteed to survive.This is, of course, enough for the playable character to be able to open the box. From Beyond the Fourth Wall: The secret of how to open the box from the beginning of the game is never told to the playable character, only to the player.For Doom the Bell Tolls: The Church Grim's appearance is accompanied with tolling bells.Feathered Fiend: What, you thought that corvid was the Night Raven? No, no, the Night Raven is inside of that corvid.The Fair Folk: The Watchers are all spirits that you're ultimately better off not coming across.They are just as dangerous as any of the other Watchers. Enfant Terrible: Do not make the mistake of confusing the fact that the Mylings are ghosts of babies who long for their mothers with the fact that they are harmless, because they're not.Mythologically, it's associated with death and disease, as well as with greed and hunger. Creepy Crows: The Night Raven, especially in its true form.The Huldra's article in the Encyclopedia outright states that she does not play according to human rules. Most notably there's the fact that even though the Watchers keep the option readily available for humans to see into the future and even, to some extents, help them do this, year walking is strictly forbidden and the fine to pay for doing it is steep. Blue-and-Orange Morality: It's all over the place, really.This already unusual practice became very uncommon in the 19th century and vanished completely in the early 20th century.Īs you can understand, this game has taken a lot more time in research and story development than we are used to. If the walker reached the church alive, he had to walk around it in a specific pattern (again, these patterns differ widely) and the future would be revealed to him. These creatures would of course include a lot of the mythical creatures from the Scandinavian folk lore. This was not an easy task as strange and dangerous creatures roamed the night. At the stroke of midnight one should head for church. One was not allowed to talk to anyone or have anything to eat or drink. Typically a year walk had to be done on Christmas Eve or New Year’s Eve, during the night.Īlmost all variations involve having to spend a full day inside a dark room. The folklore surrounding the phenomena varies widely regionally. Its purpose was to see what would happen the following year. Årsgång, or Year Walk as we quite literally have chosen to translate it, is an ancient Swedish custom on which our fourth game is based. So here we go a short summary of the strange phenomena of year walking. ![]() We’ve been asked a lot about what the word Year Walk actually means. It’s time to reveal one more of our dirty little secrets – Maybe the biggest one yet! ![]()
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